Design Principles for Interactive Classrooms
Interactivity is not noise; it is structured curiosity. Start with explicit goals, then sequence activities from low-stakes to high-challenge. Provide concise instructions, visible timers, and models of excellent work. Reduce cognitive friction so learners invest energy in thinking deeply rather than deciphering what to do next.
Design Principles for Interactive Classrooms
Offer pathways, not just tasks. Let learners choose topics, formats, or partners to increase ownership and relevance. Agency can be simple: two prompt options, variable difficulty, or flexible reflection mediums. The result is engagement driven by personal goals, not merely compliance or external pressure.